9
Delete Controller 549
Delete Controller
Main toolbar > Curve Editor (Open) > Select a deletable
track in t he Controller Window. > Right-click the toolbar
> Show Toolbars > Controllers: Track View > Del ete
Controller.
Main toolbar > Open Track View > Select a deletable track
in the Track Vi ew Hierarchy. > Right-click on a blank area
of the Track Vi ew toolbars and choose Show Toolbars >
Controllers toolbar > Delete Controller.
Some node subcont rollers c an be deleted.
Visibility tracks, Image Motion Blur Multiplier,
Object Motion Blur, and On/Off are examples of
controllers that can be deleted. Most controllers,
howev er, are not deletable.
You can also delete a Visibility track by using
Tracks > Visibility Tracks > Remo v e.
Procedure
To delete a deletable controller:
1.
In the Controller window, select a deletable
controller.
2. On the Track View Controllers menu, choose
Delete Controller.
The controller is deleted.
Note: Most controllers cannot be deleted, only
replaced. The Delete Controller menu item is
available only if the controller track selected is
an applicable t ype.
Ignore Animation R ange
Track View > Select a controller track > Controller menu
> Ignore Animation Range
Ignore Animation Range allows a parametric,
non-keyable controller track to be active
throughouttheentirelengthoftheanimation,
independent of the track’s current animation
range. Choosing this option changes the track’s
background color to purple.
Thissettingisactivebydefaultonallnew
controller tracks (turn off the Override Parametric
Controller Range By Default option in the
Animation Preferences (page 3–828) to change it).
However, controller tracks from older scenes are
set to Respect Animation Range (page 2–550) to
maintain their or iginal behavior.
Procedure
Example: To set a controller track to ignore the
animation range:
1.
Create a sphere.
2. On the Motion Panel > Assign Cont roller
rollout, highlight the sphere’s Position track.
3. Click the Assign Controller button, and
then choo se Noise Position from the Assign
Cont roller dialog.
4. The Noise Controller dialog opens. Keep the
cur rent s ettings and close the dialog.
5. Select the sphere, and then r ig ht-click it. From
the quad menu, choose Dope Sheet.
6. Expand the hierarchy items i n the Controller
window until you find the sphere’s Position
track.
7. Drag the track’s range bar until it starts at frame
10.
8. Play the animation.
BecauseIgnoreAnimationRangeisonby
default, the sphere moves randomly even before
entering the track’s animation range.