9
Assign Controller 547
controller is the default controller for position and
scale.
Barycentric Morph Controller (page 2–309):
Ap plied during the creation of a morph object.
Each morph key represents a series of weights for
all morph targets.
Block Controller (page 2–313):Grouptracks
from multiple objects into Blocks. Blocks can be
copied, pasted, scaled and saved. Use Blocks to
quickly re-create a complex motion anywhere in
an animation.
Color RG B Cont roller (page 2–317) (Point 3 XYZ
Cont roller): Creates separate tr acks for red, green,
and blue.
Euler XYZ Rotation Controller (page 2–318):
Combines separate, single-value float controllers
to specify an angle of rotation about each of the X,
Y, and Z axes. You can specify the order the axes
are rotated.
Expression Controller (page 2–320):Mathematical
expressions control object parameters such as
length, w idth, and height, or t ransform and
modifier values, such as position coordinates.
IK Controller (page 2–440): Assigned to a
hierarchy through the use of an IK Solver. Can
be automatically assigned to bones at the time of
creation by using Assign to Children.
Linear Controller (page 2–341):Makesthefunction
curves b etween each of the keyf r ames into straight
lines.
List Controller (page 2–342): Combines controllers.
Link Constraint (page 2–403):Animatesthe
transfer of hierarchical links from one object to
another. You can, for example, have the same
object passed from object to object.
LookAt Constraint (page 2–406):Forcesthat
object to constantly look at another. Formerly
aTransformcontroller,thisisnowarotation
controller.
Master Point Controller (page 2–346) :
Automatically assigned w hen animating vertices,
control points, or vectors in sub-object mode.
This controller simplifies managing potentially
hundreds of tracks in Track View.
Motion Capture Controller (page 2–347): Controls
and records an object’s mot ion or parameter using
an external device. Supported devices are mouse,
keybo ard, MIDI device, and joystick.
Noise Controller (page 2–353): Generates random
values, w hich you can see as peaks and va l leys in
the function curve.
On/Off Controller (page 2–355):Providesonand
off control.
Boolean Controller (page 2–316):Animproved
version of the On/Off Controller that allows
for adding keys without disrupt ing the exist ing
keyframing.
Path Constraint (page 2–398): Assigns a spline as
a trajectory (path) for an object so that the object
follows the path.
Position XYZ Controller (page 2–356):SplitstheX,
Y, and Z components into three separate tracks.
PRS Transform Controller (page 2–357):Creates
subcontrollers for p osition, rotation, and sc ale.
Reaction Controller (page 2–358):Allowsan
object or parameter to react to another object or
parameter. For example, you can change the sc ale
of one object based on the Z position of another
object.
Scale XYZ Cont roller (page 2–371) :Provides
separate scale tracks for the X, Y, and Z axes.
Script Controller (page 2–372):Controlsobjects
and par ameters with the 3ds Max scripting
language.