9

528 Chapter 12: Animation
also enable Transform or XYZ Components to see
results. Also expands the En vironment and Global
Shadow Parameters Hierarch y lists.
Animated—Expands the highlighted object’s
Hierarchy list to display animated tracks.
Base Objects—Expands the highlighted object’s
base object track to display its parameters (such as
Height/Width/Length).
Modifiers—Expands the hig hlighted object’s
modifier track to d isplay modifiers applied to that
object.
Mater ials—Expands the highlighted object’s
mater ial track to display materials parameters.
Children—Expands the Hierarchy list to display all
children starting f rom the highlighted object.
Auto S elect
Track View > Options menu > Auto Select
Provides options to determine which types of
tracks are selected when a Track View window
is opened, or node selection changes. Options
include Animated, with submenu choices of
Position, Rotation and Scale.
When this is turned on, animated curves are
automatically selected when opening the controller
window, using the submenu choices as well.
Additional filtering of the controller window
can be accomplished by using Filters, such as
combining only selected tracks with only animated
tracks.
Auto S cr oll
Track View > Options m enu > Auto Scroll submenu
Provides options to control the automatic scrolling
of the con troller window in Dope Sheet and Curve
Editor. When these are chosen, the choice is
displayed at the top of the controller window.
Options include Selected and Objects.
Interfa ce
SelectedWhen this is on, the controller window
automatically scrolls to move the viewport
selection to the top of the controller window.
Objects—When this is turned on, the controller
window automatically scrolls to show all the
objectsinthesceneinthecontrollerwindow.
Modify Subtree
Track View - Dope Sheet > D ope Sheet toolbar > Modify
Subtree
Track View - Dope Sheet > Options menu > M odify
Subtree Keys
Modify Subtree lets you move and scale on all
sub-tracks for any/all tracks on a node. It has two
modes: Edit Keys and Edit Ranges.
Note: Modify Child Keys (page 2–529) works
similarly, but for child nodes of the current object.
Modif y Subtree lets you edit timing for a subset of
tracks for an object, while Modify Child Keys lets
you edit the timing of an entire linked structure,
group, or character.