9

526 Chapter 12: Animation
Remove—
Removes Ease and Multiplier Curves.
See Remove Ease/Multiplier Curve (page 2–585).
On/Of f Turns Ease and Multiplier Curves on or
off. See O n/O ff (Curves) (page 2–585).
Ease Cur ve Out-of-R ange Types—Applies Eases to
Parameter Out of Range keys. See Ease Curve
Out-of-Range Types (page 2–585).
Multiplier Curve Out-of-R ange Types—Applies
multiplier curves to Parameter Out of Range keys.
See Multiplier Curve Out-of-Range Types (page
2–586).
Time Menu
GraphEditorsmenu>TrackView-DopeSheet>Time
menu
UsetoolsontheTimemenutoedit,adjust,or
reverse time. The Time menu is available only
when Track View is in Dope Sheet mode. The
commands on the Time menu are available only
when Edit Keys is on. If you are using Edit Ranges,
these commands will not be accessible. If you
are using Edit Keys, once you select a time range,
the remainder of the time menu commands will
become available for use.
Select—Select a time r ange.
Insert—Add blank periods of time into a selected
range.
Cut—Remove a time selection.
Co pyCopy a time selection. Includes any keys
within the time selection
Pas te—Duplicates a copied or cut selection.
ReverseRearranges the order of keys within a
time range, flips t ime from back to start.
Opti ons M enu
Track View > Options menu
The Options menu contains a series of toggles and
switches that control how items are handled in the
Track View window.
Interactive Update (page 2–526)
Sync Cursor Time (page 2–527)
Auto Expand (page 2–527)
Auto Select (page 2 –528)
Auto Scroll (page 2–528)
Modify Subtree (page 2–528) (Dope Sheet only)
Modify Child Keys (page 2–529) (Dope Sheet only)
Manual Navigation (page 2–529)
Interactive Update
Track View > Options menu > Interactive Update
Interactive Update controls w hether edit ing keys
in Track View updates the viewports in real time.
Also, turning off Interactive Update allows faster
animation playback in some cases.
Interactive UpdateWhen on, editing k eys in
Track Vie w updates t he viewports with any
changesthataffectthecurrentframewhileyour
mousebuttonisdown.Whenoff,theviewports
are updated only after you release the mouse
button. Default=Off.
For example, if youre at frame 10 and there are
position keys at f r ame 0, 20, 30, and 50, then
editing either a key at frame 0 or 20 with Interactive
Update on potentially lets you see the changes in
the viewport as you drag the key. However , editing
a key at frame 50 is unlikely to cause a position