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522 Chapter 12: Animation
Delete Controller —
Lets you delete cer tain
controllers, that can’t otherwise be replaced
(Visibility tracks, Image Motion Blur Multiplier,
Object Motion Blur, On/Off). See Delete Controller
(page 2–549).
Keyable—Toggles the ability to be keyed of selected
controller tracks. Use this with the Show Keyable
button on the toolbar to see whether a track is
keyable.
Co py—Puts a copy of the selected controller track
into the Track View buffer. See Copy Controller
(page 2–544).
Pas te—Copies the controller track in the Track
View buffer onto the selected track of another
object or objects. You have the option of pasting
as a copy or as an instance. See Paste Controller
(page 2–545).
Collapse Controller— Converts procedural
animation tracks to Bezier, Euler, Linear, or TCB
key frame controller tracks. Can a lso be used to
convert any controller to these type of controllers.
Allows for key reduction by using a Samples
parameter. See Collapse Controller (page 2–522)
Enable Anim Layer—Assigns a L ayer controller to
each highlighted track in the hierarchy window.
See Animation Layers (page 2–326).
Note: You must first set keys on the desired tracks
before they can be layer-enabled.
Ignore Animation R ange—Ignores the animation
rangefortheselectedcontrollertrack.Whenset,
the track plays independently of its range and its
background changes color. See Ignore Animation
Range (page 2–549).
Res pect Anima tion R a nge—Respec ts the animation
rangefortheselectedcontrollertrack.Whenset,
the track plays only within its range. See Respect
Animation Range (page 2–550).
Mak e Unique—Lets you turn an instanced
controller into a unique controller. If a controller
is instanced, making changes to it will affect w here
ever it is copied. If the controller is unique, then
changes to it will not affect any thing else. See
Make Controller Unique (page 2–550).
Out of Ra nge Ty pes—Lets you extend the animation
beyond the existing keyframes. Used primari ly
to loop and otherwise cycle your anima tion
without having to copy keys. See Parameter Curve
Out-of-Range Types (page 2–551).
Proper t ies—Displays the Properties dialog,
which gives access to the key interpolation types.
Different controller types will offer individual
options here. For example a Position XYZ
cont roller will offer Fast, Slow, Linear, Smo oth,
Step, B ezier and Auto Tangent as key options,
while a TCB controller will not show any of
those controls. For some controllers this is the
primary gateway to the animation parameters. See
Properties (Track View Key Window) (page 2–560).
Collapse Co ntroller
Track View > Track View menu > Controllers > Collapse
Controllers
The Collapse Controller tool allows you to convert
procedural animation t r acks into tracks with
keyframes. A procedural track is an expression
track, wired parameter, noise controller, or even
something like a list cont roller.
You can als o use this tool to convert any controller
track to a simple keyframed track. You can convert
rotation tracks to either Euler or TCB, and collapse
Position and Scale tracks to either Bezier or Linear
controllers.
You can collapse an entire track, or collapse a range
of frames within a track by setting the Start and
End frames. A Samples parameter lets you define
howmanyframeswillbeplacedbetweenkeys.