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Track View Hierarchy 513
Pr ocedur es
To select objects in the scene using the Track V iew
Controller window:
1.
Do one of the following to select the first object:
Click an object’s icon to select a single
object.
Double-click a parent object’s icon to select
an object and its descendants.
2. Do one of the following to select additional
objects:
•Press
Shi f t and click an object icon to
select all objects between the object and the
previously selected object.
•Press
Ctrl and click an object icon to add
(or remove) the object to the selection.
When objects are selected in the scene, their
icons are also highlighted in Track View.
All objects in your scene are always displayed in
Track View. However, selecting object icons in
TrackViewfollowsthesamerulesasselecting
objects in the scene:
You can’t select the icon of a hidden object.
You can’t select the icon of a frozen object.
Ifyouselecttheiconofanobjectthatispart
of a closed group, the group icon and all the
objects in the group are selected.
To sel ect a nd deselect item la bels by click i ng:
1.
Select the first item by clicking its label.
2. Do one of the following to add or subtract from
the s election:
•Press
Shif t and click an item label to select
all items between the item and the previously
selected item.
•Press
Ct rl and click an item label to add
(or remove) that item to the selection.
•Press
Alt and click an item lab el to select
all item labels in the column.
Right-clicking an item displays a right-click
menu for globally selecting items in the
Hierarch y list.
To select items in the Controller window with the
right-click menu:
Right-click an item in the C ontroller window,
then do any of the following:
Choose Select All to select all items visible in
the Hierarchy list. Collapsed items are not
selected. Press
Ct rl and choose Select All
to select only visible transform items.
Choose Select Invert to reverse the selection
pattern.
ChooseSelectNonetoclearallitemsfrom
the s elec tion.
Choose Selected Children to select the
linked descendants of a parent object.
When working with function curves, you can
also select a controller icon (instead of the label)
to select that function curve for vertex editing.
To select a material or map as the active material in
the Materia l Editor:
1.
Open the Material Editor.
2. Open the Medit Materials branch in the
Hierarchy list of the Controller w indow and
select a material.
The selected material becomes the active item
in the Material Editor. This is one way to
navigate and select a material for editing.
Exa mple: To navigate the modifier stack in the
Modify panel:
1.
Create a cylinder.
2. In the Modify panel, add a Bend and a Twist
modifier to the cylinder.
3. In the Track View controller window, expand
the Cylinder bra nch.
4. Expand the Modified Objec t branch.