9

Align Grid to View 35
Align Grid to View
Activateagridobject.>Viewsmenu>Grids>AlignGrid
to V iew
This command alig ns a grid object (page 3–951)
w ith the cur rent view. The grid object is aligned so
that it’s coplanar with the v iew and oriented with
the top of the grid at the top of t he view.
Procedure
To align a gr id object with a v iewport:
1.
Activate a grid object.
2. Click or right-click in a viewport.
3. Choose Views menu > Grids > Align Grid to
View .
The grid o bject rotates to align itself with the
selected v iew. The grid object is now planar, or
parallel, with t he v iewport.
S na p Comma nds
main toolbar > Snap buttons
Snaps help you precisely control the dimensions
and placement of objects when you create them or
transform them. There is also a Spinner snap for
controlling the entry of values.
You can use objects w ithin an XRef scene as
snap references.
The snap commands listed below and described in
this section are found on the main toolbar (except
for Ortho and Polar; see their topics for details).
2D Snap, 2.5D Snap, 3D Snap (page 2–35)
Angle Snap Toggle (page 2–37)
Percent Snap Tog gle (page 2–38)
Spinner Snap Toggle (page 2–38)
Or tho Snapping Mode (page 2–38)
Polar Snapping Mode (page 2–39)
2D Snap, 2. 5D Snap, 3D Snap
Main toolbar > 2D Snap, 2.5D Snap, or 3D Snap on the
Snaps Toggle flyout
Keyboard > S
ThebuttonsontheSnapsToggleflyoutprovide
control over the range of 3D space where snaps
are active.
2D, 2.5D, 3D Snaps flyout
Object Sna pping
Object snapping lets you snap to specific portions
of existing geometry during creation and
transforms of objects or sub-objects. You can also
snap to the grid, and you can s nap to tangents,
midpoints, pivot points, face centers and other
options.
The mode you choose maintains its state when
you switch levels.