9

Working with Track View 503
To open Tra ck View i n a v iewpor t :
Right-click a viewport label, and then from the
menuthatopenschooseViews>Track>New,
or click the name of a sa ved Track View.
See also
Track View Menu Bar (page 2–521)
Curve Editor (page 2–507)
Dope Sheet (page 2–507)
Track View Workspace (page 2–504)
Time Ruler (page 2–510)
Filters (page 2–541)
Assign Controller (page 2–546)
Copy Controller (page 2–544)
Paste Controller (page 2–545)
Make Controller Unique (page 2–550)
Parameter Curve Out-of-Range Types (page 2–551)
Add Note Track (page 2–552)
Remove Note Track (page 2–553)
Edit Keys (page 2–554)
Track View Utilities (page 2–561)
Select Time (page 2–566)
Edit Ranges (page 2–573)
Curve Editor (page 2–578)
Status Bar/View Controls (page 2–588)
Track View Hierarchy (page 2–512)
Animation Controllers (page 2–307)
Working with Track V iew
Track View is the tool that you use to see a
data-driven view of your scene and animation.
Thestandardviews,suchasTop,Front,User,and
Camera, are geometr y-driven views. These views
display the surfaces of your objects and show them
changing ov er time.
Track View displays the values and timing that
produce the geometry and motion you see in
standard views. Us ing Track View, you have very
precise control over every aspect of your scene.
Track View has two modes: Curve Editor and
Dope Sheet. The Cur ve Editor displays your
animation as keys on function curves; editing
thetangencyofthekeysallowscontrolofthe
in-betweens. D ope Sheet displays your animation
as keys and ranges on a box grid and a llows you to
adjust the timing of your motions.
Track View keys and curves can also be displayed
inthetrackbar.ThesameKeypropertiesdialogs
availableonTrackViewcanalsobefoundonthe
Motion panel as well.
For details about using Track View and editing
animation, see the following:
Track View Edit Window (page 2–504)
Track View Menu Bar (page 2–521)
Curve Editor Toolbars (page 2–535)
Dope Sheet (page 2–507)
Dope Sheet Toolbars (page 2–538)
Understa nding Track V iew Concepts
TheleftsideofTrackView,calledtheController
Window, presents a Hierarchy list of everything
in your scene. Every object and environment
effect appears in the list, along with its associated
animatable parameters. Choose items from this list
to apply changes to the animation values. Expand
or collapse the list using m anual navigation, or
allow the Auto expand to determine the display
in this window.