9
Track View 501
Track View
Maintoolbar>CurveEditor(Open)
Graph Editors menu > New Track View
Graph Editors menu > Track View - Curve Editor
Graph Editors menu > Track View - Dope Sheet
Graph Editors menu > Saved Track View > Choose a saved
Track View.
Right-click a ctive viewport. > Transform quadrant >
CurveEditororDopeSheet
Viewpor t right-click menu > Views > Track > Choose New
or a saved Track View.
With Tr ack View, you can v iew and edit a ll the keys
that you create. You c an als o assign animation
controllers to interpolate or control all the keys
and parameters for the objects in your scene.
Track View uses two different modes, Curve Editor
and Dope Sheet. Cur ve Editor mode lets you
display the animation as function curves. Dope
Sheet mo de displays the animation as a spreadsheet
of keys and ranges. Keys are color-coded for easy
identification. Some of the functions in Track
View,suchasmovinganddeletingkeys,arealso
available on the track bar near the time slider,
which can be expanded to show curves as well.
You can dock the Curve Editor and Dope Sheet
w i ndows beneath the viewports at the bottom of
the interface, or use them as floating windows.
Track View layouts can be named and stored in the
Track View buffer and reused. Track View layouts
are stored with the MAX file.
Track View — Curve Editor
Track View — Dope Sheet (Edit Keys)
Typical U ses fo r Track View
Track View can perform a var iety of scene
management and animation control tasks. Use
Track View to:
• Display a list of objects in your scene and their
parameters.
• Change key values.
•Changekeytiming.
• Change controller ranges (see procedure).
• Change interpolation between keys.
•Editrangesofmultiplekeys.
•Editblocksoftime.
•Addsoundtoyourscene.
• Create and manage notes about the scene.
• Change the behavior of the anim ation outside
the r ange of keys.
• Change controllers for animated parameters
• Select objects, vertices, and hierarchies.
• Nav igate the mod ifier stack in the Modify panel
by clicking the modifier items in the Track View
Hierarch y.
Note: Tr acks are created for animated vertices in
Track View. A Bezier Point3 controller is the
default vertex interpolation controller.