9
IK 491
IK
Make a selection. > Hierarchy panel > IK button
The IK rollouts contain controls for interactive IK
and the HD IK solver.
The rollouts for interactive IK are:
Inverse Kinematics Rollout (page 2–497)
Auto T ermination Rollout (Interactive IK) (page
2–499)
The rollouts for applied IK are:
Inverse Kinematics Rollout (page 2–497)
Object Parameters Rollout (HD Solver) (page
2–491)
The rollouts for the HD IK solver are:
Inverse Kinematics Rollout (page 2–497)
Object Parameters Rollout (HD Solver) (page
2–491)
Sliding and Rotational Joints Rollouts (HD Solver)
(page 2–496)
Note: The rollouts for the HI IK and IK Limb
solvers are not available while IK is chosen in the
Hierarchy panel. Most controls for these solvers
are found on the Motion panel.
HD IK Solver Rollouts
Object Par ameter s R ollout (HD
Solver)
Make a selection. > Hierarchy panel > IK > Objec t
Parameters rollout
The Object Parameters rollout lets you set IK
parameters for an entire hierarchical chain. This
topic covers the Terminator check box; other
parameters on the Object Parameters rollout are
covered in the following topics:
Position/Orientation/Bind to Follow Object (HD
Solver) (page 2–492)
Precedence (HD Solver) (page 2–494)
Copying, Pasting, and Mir roring Joint Parameters
(HD Solver) (page 2–495)
Sliding and Rota tional Joints Rollouts (HD Solver)
(page 2–496)
Procedure
To create a ter minator in any hier a rchy or HD I K
chain:
1.
Select an object in any hierarchy or HD IK
chain that you want to be the terminator.
2. In the O bject Par ameters rollout, tur n on
Ter m i n a t or.
The terminated objects will not move when you
use Interactive, Applied, or HD IK animation.
Interfa ce
Terminator—Sets the base of an IK chain
by defining one or more selected objects as
terminators.