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478 Chapter 12: Animation
NURB S CV Creates a NURBS CV Curve, where
knots(controlnodes)donotnecessarilylieon
the curve.
Number of Spline K nots—Vertices on the spline, or
control points and CVs on the NURBS curve. You
alter the spline or curve by m oving and animating
the knots. The number of knots sets the degree of
refinement on the curve as well as the number of
points that can be s elected and move d to change
the shape of the curve.
The default value is the number of bones in the
Spline IK chain. Because one purpose of a Spline
IK solver is to reduce the number of objects that
require animation, you might want to use a lower
value, such as half the number of bones.
Helper Options group
Cr e ate H e lpersWhen on, t he software places one
or more Point helper (page 2–23) objects at each
knot in the spline or curve, mak ing it easier to
move and animate the k nots.
You can enable more than one ty pe of helper.
When you move one helper, the others at the same
locationalsomove,asdoesthecurveknot.
Center M ar ker Places a small X-shaped Point
helper at each knot.
Axis TripodPlaces a small tripod-axis-shaped
Pointhelperateachknot.
Cr o s sPlaces a sma ll cross-shaped Point helper at
each knot.
Box—Places a small box-shaped Point helper at
each knot.
Size—Setsthesizeforhelpers.
Constant S creen S ize—Keeps the sizes of helpers
constant regardless of the zoom extent of the
viewports.
Draw On Top—Displays the helpers on top of all
other objects in the scene for improve d v isibility
in busy scenes.
Tip: To change the display of helpers after creation,
select each helper and change selections on the
Modify panel.
See also
Spline IK (page 2–473)
Spline IK Solver R ollouts
Select a Spline IK Solver control (the blue cross at the end
of the chain) > Motion panel > Parameters button
When a Spline IK chain is selected, the options
ontheMotionpanelcanbeusedtochangethe
starting and ending bones, and twist angles for the
entire linked st ructure.
To c re ate a Spline IK S o lve r, s e e Animating with the
Spline IK Solver (page 2–473).
Interfa ce
Spline IK Solver rollout