9
Spline IK S olver Dialog 477
See also
Spline IK Solver Rollouts (page 2–478)
Spline IK Solver Dialog
Create menu > Systems > Bones > Choose SplineIKSolver
as IK Solver and turn on Assign To Children. > Create
bone structure.
The Spline IK Solver dialog appears after bone
creation if the Spline IK Solver has been selected as
the IK solver and Assign To Children is turned on.
This dialog sets parameters for the spline that
will be created to control the bone structure. The
spline, in turn, is shaped by the positions of helper
objects at each knot (control point).
Interfa ce
Spline Options group
IK Name—Sets the name of the IK chain object.
Thisobjectappearsasasetofbluecrosshairsat
the end of the chain after you click OK.
Auto Cr eate Spl ine—Automatically creates the
spline used for the Spline IK solver based on the
param eters on this dialog. When off, no spline
is created and a spline must be manually created
andassignedtothesplineIKsolverinordertouse
the s olver. See Animating with the Spline IK Solver
(page 2–473) for a description of this procedure.
Default=on.
Curve Type—Choosethetypeofcurvetoserveas
theSplineIKcontrol:
•
Bezier—Creates a Bezier spline, similar to a
spline created with the Create > Shapes > Line
tool.Thisisthedefaultcurvetype.
•
NUR B S Point—Creates a NURBS Point Cur ve,
where all knots (control nodes) lie on the curve.