9
Spline IK 475
This procedure automatically draws the spline
basedonyourdialogselectionsandsetsup
theSplineIKsystemtoworkwiththespline.
The software automatically assig ns a Path
constrainttotherootbonetoconstrainittothe
helper/vertex at that end of the spline.
To apply a Spline IK solver to an existing bone
structure:
1.
Create a bone structure without an IK chain.
2. DrawasplineorNURBScurvetobeusedby
thebones.Thecurvecanhaveanylengthand
shape, and does not have to match the length or
shape of the bone structure.
3. Selecttheboneorobjectwhereyouwanttothe
solver to start.
4. Choose Animation menu > IK Solvers > Spline
IK Solver. In the viewport, move the cursor to
the bone or object where you want the chain to
end and click that bone. Then move the cursor
tothesplineandclickit.