9

Hierarchies 417
Common U ses f or Hier a rchies
Link a large collection of objects to a single
parent so they c an be easily animated and
transformed by moving, rotat ing , or scaling the
parent.
Link the target of a camera or lig ht to another
object s o it tracks the object through the scene.
Link objects to dummy objects to create
complex motions by combining multiple simple
motions.
Link objects to simulate jointed structures to
animate characters or mechanical assemblies.
Parts of a Hier a rchy
The relationship between objects linked together
in a hierarchy is analogous to a fam ily tree.
Par ent—Object that controls one or more children.
Aparentobjectisoftencontrolledbyanother
superior parent object. In t he follow ing figure,
objects 1 and 2 are p arent objects.
Child—Object controlled by its parent. A child
object can also be a parent to other children. In the
followingfigure,objects2and3(thesupportand
hub) are children of object 1. Objects 5 (the seats)
are children of object 4, the Ferris wheel.
Ancestors—Parent and all of the parent’s p arents of
a child object. In the following figure, objects 1
and 2 are ancestors of object 3.
TheseatsoftheFerriswheelarechildrenofthewheel,which
is in turn a child of the base and support objects, as shown in
the following hierarchy.
Descendants—Children and all of the children’s
children of a parent object. In the figures, all the
objectsaredescendantsofobject1.
Hiera rchy—Collection of all parents and children
linked together in a single st ructure.
Root Single parent object that is superior to all
other objects in the hierarchy. A ll other objects
are descendants of the root object. In the figures,
Object 1 is the root.
Subtr ee—All the descendants of a selected parent.
In the figure below, the Rotational Hub, Ferris
Wheel, and Seats represent the subtree under the
Support object.