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386 Chapter 12: Animation
Object Name dis play—
Displaysthefilenameofthe
source object.
Path button—Opens an XRef Merge dialog
(page 3–406) pointing to the scene in the XRef
FileNamefield.Here,youcanspecifyadifferent
object to be used as the XRef object.
status line—Displays status information regarding
the XRef controller:
•“UnresolvedXRef,FileNotFound”:Cannot
find the scene file containing the sp e cified
object name.
• “Unresolved XRef, Object Not Found”: Cannot
find the object in the specified scene.
• “XRef Resolved”: Both scene and object match.
Controller Subdialogs
Audio Contr oller Dialog
Track View or Motion panel > Highlight a tra ck using the
Audio controller in the Track View hierarc hy. > R ight-c lic k
the track. > Properties
Track View or Motion panel > Doub le-click a track using
the Audio controller in the Track View hierarchy. >
Properties
Adding a sound track to your animation allows
you to synchronize animation to sound. Add a
sound t rack to lip-sync a character speaking, for
example.
Interfa ce
Audio File group
Use this group to add and remove sound files from
the controller, and to adjust amplitude.
Cho ose So u n d —Displays a standard file selector
dialog. You can choose WAV and AVI files.
RemoveSound—Removes any sound file associated
with a controller.
Absolute Value—Controls the interpretation of
sound amplitude. The value returned by the
Audio controller is sample amplitude divided by
maximum amplitude.
Va lue=(sample amp.)/(maximum amp.)
When Absolute Value is turned on, the maximum
amplitude equals the maximum sampled
amplitude from the waveform . This ensures that
potential for the output value reaches the target
value.
When off, the maximum amplitude equals the
maximum potential amplitude of the waveform.
Output reaches the target value only if the
waveform reaches its maximum potential
amplitude.