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384 Chapter 12: Animation
You can create an XRef controller with or without
an XRef object:
You can externally reference a source object’s
animation without the object itself by assigning
an XRef controller to your current selection (page
2–384).
YoucancreateanXRefobject,which
automatically nests the source object’s
Transform controller in an XRef con troller. The
XRef Objects dialog’s XRef Entities list (page
3–402) lists both XRefs as separate entries.
Note: The Merge Transforms option must be off
to externally reference a controller; otherwise,
the controller merges with the current scene.
To remove an XRef controller , you can either
right-click the entry in the XRef Entities list and
choose Merge in Scene from the contextual menu,
or assign a new Transform con troller to your
object.
Note: Replacing the XRef controller with another
typ e removes any animation it contains.
Although XRef controllers are read-only in your
master scene, you can add a local offset to the
object’s animat ion (page 2–385).
Pr ocedur es
To assign an XRef controller using the M otion Panel:
1.
Select an object in the current screen.
2. On the Motion Panel, click Parameters, and
open the Assign Controller rollout.
3. Highlight the Transform track in the Assign
Controller list.
4. Click the Assign Controller button, and
then select XRef Controller from the Assign
Transform Controller dialog.
5. In the Open File dialog, navigate to the file from
which to externally reference the transform
controller and then click Open.
6. UsetheXRefMergedialogtodesignatethe
object whole transform controller you want to
XReference.
The software references the scene object’s
transform controllers from the external object’s
controllers.
Tip: You can also XR eference a different
controller from either another fi le or another
object via the Parameters rollout of the XRef
controller.
Object’s Transform Position
highlighted.
Object’s Transform Position
XReferenced.