9

Noise Controller 353
MIDI Note group
The11Octavebuttonsletyouselectwhichoctave
you want to view . When a note is played in that
octave, a corresponding progress bar lights up in
theNotecolumn.
MIDI Controller—When using a different ty p e
of MIDI con troller, such as a slider box, you
can specify a note event, and then watch the
corresponding progress bar light up when you
act ivate that event. (You can find the correct note
number by activating the event while watching the
Note Number field in t he group below.)
Channel—Displays the currently selected channel.
This is one of four text fields that display all of the
values being generated by the MIDI dev ice as you
activate an e vent.
Event—Displays the type of MIDI event being sent.
For example:
Note On: 9
Note Off: 8
Pitch Bend: 14
MIDI Controller: 11
Velocity—Displays the velocity, which has a
different meaning depending on the event. For the
most common event, a note b eing pressed, this
value represents the velocity at which the key was
struck. Other events, however, mig ht generate a
cont inuous value. For example, a pitch bend event
transmits t he position of the pitch bend.
Note Number—Displays the corresponding note
number for the event. When you’re us ing a non
keyboard MIDI device, such as a slider box, you
can use this to identify the note number of a
specific slider.
Nois e Control ler
Main toolbar > Curve Editor (Open) > S e lect a track in the
Track View hierarchy. > Track View menu bar > Controller
menu > Assign > Noise
Graph Editors > Track View Curve Editor > Select a track
in the Track View hierarchy. > Track View menu bar >
Controller menu > Assign > Noise
The Noise controller produces random,
fractal-based animation over a range of frames.
Noise controllers are paramet ric; they work on a
range of fr ames, but do not u s e keys.
When you assign a Noise controller in Tr ack View
or the Motion panel, it is initially applied to all
frames i n the current time segment. You can
change the range of frames by dragging the Noise
range bar in Track View.
Use Noise whenever you need completely
random animation around a g iven value. For
example, use a Noise Rotation controller when
youwantanobjecttowobbleinplace.
Use Noise as part of a compound List controller
to apply noise variations to the result of another
controller. For example, use a List controller to
combine Noise Position with Bezier Position.
TheBeziercontrollermovestheobjectthrough
yourscenewhiletheNoisecontrollermakesthe
object shake and stray a little from the path.
Procedure
Example: To apply a Noise controller to a r otation
track :
1.
Create a box in a ny viewport.