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334 Chapter 12: Animation
Inter face
Collapse To— Sets the controller type for when
you collapse a controller track onto a non-keyable
controller track, such as a Noise controller.
•
Bezier or Euler—On collapse, the resulting track
is assigned either a Position XYZ controller (for
aPositiontrack),aBezierScalecontroller(fora
Scale track), or an Euler XYZ controller (for a
Rotation track).
•
Linear or TCB—On collapse, the resulting track
is assigned either a Linear controller (for
Position and Scale tracks) or a TCB controller
(for a Rotation t rack).
•
Default—On collapse, the resulting track is
assigned a default controller based on the
original controller track. Refer to Specifying
Default Controllers (page 2–294) for more
details.
Per Frame Collapse R ange— Sets the range to cover
when you collapse a layer.
Note: For best results, turn off Collapse to Keys
Only, When Possible; otherwise, based on the
collapsed layer’s controller and tangent type, the
system might collapse to keys instead.
•
Current—When chosen, a key is set on every
frame of your scene’s animation range w hen
you collapse a layer .
•
Range—When chosen, a key is set on every
frame of the animation range you specify.
Start/End—Setsthecollapserangeboundaries.
Collapse To K eys Only, When Possible—When you
collapse a layer, the keys are merged only when the
respective controllers are of the same type, same
tangent t ypes, and Blend Eulers As Quats is on.
Default=on.
MuteLayersAboveActiveLayer—When on, you
see the effects of the layers only up to the active
layer, incl usi vely. This is similar to the Visible
Before/After options of the biped Layers rollout
(page 2–974).
Cre at e Ne w An im ation Laye r
Dia log
Right-click unused area of any toolbar. > Animation
Layers > Create New An imation Layer
This dialog lets you choose both the name and
controller type of the new layer.
Interfa ce
Layer Name—Lists all available layers in your scene.
You can use the default name, enter a custom
name, or pick one f rom the list. If you choose an
existing layer from the list, it inherits that layer’s
name and weight properties. Refer to Working with
Animation Layers (page 2–328) for more details.
Tip: You can rename a layer after it is added from
the Layer Controller dialog (page 2–325).