9
332 Chapter 12: Animation
2.
Click Collapse Anim La yer on the
Animation Layers toolbar .
This merges the layer onto the next available
one (Base La yer), skipping Noise Layer,which
is off.
3. Turn Noise Layer back on in the list.
Inter face
Enable Anim Layers—Assigns a Layer
controller to tracks you specify.
Note: Enablinganimationlayersdoesnotcreatea
new layer, but rather t r ansfers all chosen controller
tracks to the B ase L ayer.
This opens the Enable Anim Layers dialog, which,
similar to the Set Key Filters dialog (page 2–280),
letsyouturnontracksyouwanttoassignaLayer
controller to.
The Position, Rotation, and Scale tracks are on by
default.
Note: Onceyouturnonatrack,youcanturnitoff
only by disabling the respective Lay er controller.
If you enable animation layers for an object
that has animation loaded in the Motion Mixer
(page 2–604), the following d ia log opens:
Remapping is necessar y in this case b ecause
enabling Animation Layers causes the
full controller names to change. For
example, if a sphere’s X position track
before enabling Animation Layers is
Sphere01\Transform\Position\X Position,
then after enabling animation layers it might
change to Sphere01\Transform\Position\Base
Layer\X Position (the layer name is inserted into
the controller name).
Ifyouacceptthedefaultdialogoption,to
create the new map files autom atically, 3ds Max
automatically generates any necessary XMM files
(page 3–478) with the same names as the X AF
files and places them in the same directory as
the original map fi les, or if no map files exist, in
thesamedirectoryastheXAFfiles.Thereafter,
when you open this s cene file the m ap file is
loaded automatically and no additional mapping
is required.
However, if you turn off Automatically Create
The New Map Files? before clicking OK, no map
files are gener ated, and the next time you open
the scene file you’re prompted to create map files.
Without map files, the animation doesn’t appear
correctly.