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314 Chapter 12: Animation
Pr ocedur es
Exa mp le : To crea te a bl ock:
1.
Animate two objects moving in the viewports.
Make the final keyframe for the objects frame
10.
2. Open Track View Dope Sheet.
3. On the Track View hierarchy, expand Global
Tracks, expand Block Control, and then selec t
Available.
Available is the track below the Block Control
track.
4. From the Track V iew toolbar, choose Controller
menu > Assign, select Master Block in the
dialog, and then click OK.
The Master Block P arameters dialog
automatically displays.
5. Click Add on the Master Block Parameters
dialog.
6. On the Tr ack View Pick dialog, expand t he
tracks for the two animated objects.
7. While holding down Ctr l ,clicktheX,Y,Z
Position tracks for both objects, and then click
OK.
8. On the Blo ck Parameters dialog, type a name
in the name field.
Choose a name that will remind you of the
animation in this block.
9. Set the End value to 10,andthenclickOK.
The Block will contain animation between
frame 0 and fr ame 10.
10. Click OK to close the Master Block Parameters
dialog.
The block has been created, and you can now
use it.
Onceablockisadded,aslavecontroller
is added to the controllers on the original
tracks. This enables communication
between the track and the Block controller.
With the Blend track (below the MasterBlock
track in the Track View hierarchy) you can
animate how much of the block anima tion
wi ll b e in effect. Negative values reverse the
animation.
Controllers that each block uses are listed
under the block name. This allows you to
adjust the data for a particular block.
Exa mple continued: To use a block :
1.
IntheDopeSheetKeywindow,right-clickthe
MasterBlock track.
Apop-upmenudisplaysthenameofblocks
already created.
2. Selectthenameoftheblockyoucreatedearlier.
The Block is displayed in the Key window.
3. DragtheBlocktostartatframe20,andclick
Play.
The animation repeats at frame 20.
You can create a number of blocks for different
periodsofanobjectsanimation,andusethem
at different locations in the MasterBlock track.
To move an inserted block:
In the K ey window, select the block and then
drag it left or right.
To scale (resize) an inserted block:
Select the key at the lower left or right corner of
the block, and then drag left or ri ght.
To create a copy of a block :
•HolddownShif t , and draft the block.
This creates a new instance of the block, which
you can place at a different time.