9
310 Chapter 12: Animation
Morpher Modifier (page 1–729)
The Barycentric Morph controller represents
each key as a ser ies of weights for all targets. One
barycentric key represents a new object w hich is a
blending of all targets.
You can adjust each morph key to various
percentages of the available morph targets. This
letsyoucreatesubtleadjustmentsintheanimation.
You c an add keys between existing morph keys.
The added keys contain interpolated values for all
targets.
To access the key prop erties dialog, select the
Morph track, select one of its keys, and click
PropertiestodisplaytheKeyInfodialog.
Pr ocedur es
See Morph Compound O b ject (page 1–314) and
Barycentric Morph Controller Key Info Dialog (page
2–388)
Inter face
After assigning the Barycentric Morph controller
in Create panel > Compound Objects > Morph,
then mor ph p arameters for the controller display
in the Modify panel and i n the Barycentric
Controller Key Info dialog, which is displayed by
right-clicking over a morph key in Track View —
Dope Sheet or the track bar.
See Morph Compound Ob ject (page 1–314) for
Morph p arameters.
Bezier Controllers
Main toolbar > Curve Editor (Open) > S e lect a track in the
Track View hierarchy. > Track View menu bar > Controller
menu > Assign > Bezier
Graph Editors > Track View – Curve Editor > Select a track
in the Track View hierarchy. > Track View menu bar >
Controller menu > Assign > Bezier
The Bezier controller is the most versatile
controller available in the program. Bezier
controllers interpolate between keys using an
adjustable spline cu rve. They are the default
controller for most parameters.
Use Bezier controllers whenever you want fully
adjustable interpolation between keys. Bezier is
the only controller that supports the following:
• Dragging tangent handles
• Step t angents for abrupt changes f rom one key
to the next
• Constant velocity controls
Procedures
To s et the tangent ty pe for a k ey :
1.
Select an object that has some animation keys
andopentheKeyInfo(Basic)rolloutinthe
Motion panel.
2. Use the arrows to select a key.
3. ChooseatangenttypefromtheInorOut
tangent flyouts.
To normalize time for a k ey:
1.
Select an object, and then choose a key to
normalize.
YoucanusethearrowsintheKeyInfo(Basic)
rollout to step through keyframes.