9
308 Chapter 12: Animation
• Point3 controllers: for animating
three-componentvaluessuchascolorsor3D
points
• Position controllers: for animating positions
of objects and selection sets
• Rotation controllers: for animating rotation of
objects and selection sets
• Scale controller s: for animating the scale of
objects and selection sets
• Transform controll e rs : for animating general
transforms (position, rotation, and scale) of
objects and selection sets
To change an assig ned controller, use Controller >
Assign (page 2–546) in Track View or in the Motion
panel (page 3–774).
The controllers and constraints are:
Attachment Constraint (page 2–393)
Audio Controller (page 2–309)
Bezier Controllers (page 2–310)
Barycentric Morph Controller (page 2–309)
Block Controller (page 2–313)
Boolean Controller (page 2–316)
Color RGB Controller (Point3 XYZ Controller)
(page 2–317)
Euler XYZ Rotation Controller (page 2–318)
Expression Controller (page 2–320)
Inverse Kinematics (IK) (page 2–435)
Laye r Controller (page 2–325)
Limit Controller (page 2–335)
Linear Controller (page 2–341)
List Controller (page 2–342)
Link Constraint (page 2–403)
LookAt Constraint (page 2–406)
Motion Capture Controller (page 2–347)
Master Point Controller (page 2–346)
Noise Controller (page 2–353)
On/Off Controller (page 2–355)
Orientation Constraint (page 2–409)
Path Constraint (page 2–398)
Position Constraint (page 2–401)
Position XYZ Controller (page 2–356)
PRS Controller (page 2–357)
Reaction Controllers (page 2–358)
Scale XYZ Controller (page 2–371)
Script Controller (page 2–372)
Slave Parameters Dialog (Block Controller) (page
2–391)
Smooth Rotation Controller (page 2–374)
Spring Cont roller (page 2–375)
Surface Constraint (page 2–396)
TCB Controllers (page 2–377)
Transform Scr ipt Controller (page 2–379)
Waveform Controller (page 2–381)
See also
Working with Controllers (page 2–289)
Animation Constraints (page 2–392)