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294 Chapter 12: Animation
Paste Target: Replace All Instances—
When selected,
all instances of the target controller receive the
paste controller, whether or not they are selected.
This keeps all instances of the target controller
as instances. When off, the t arget controller is
made unique and the remaining instances are
unchanged.
Sp eci fy i ng Def a ult Control ler s
You can specify the permanent defaults for
controller types and controller settings to match
the way you prefer to work. The following defaults
are written to the 3dsmax.ini file:
• The default controller used for each data type
•Thedefaultcontrollersettings
Specify ing Def aul t Controll ers
Yo u s p e c i f y d e f a u l t c o n t r o l l e r s b y c h o o s i n g
Controller > Assign from on the Track View menu
(see Assigning Controllers (page 2–292)). When
youchooseacontrollerintheAssignController
dialog you have the option to click Make Default
before clicking OK.
Clicking Make Default assi gns the chosen
controller as the default for all parameters using
that data type. It has the following effects:
• The defa ult controller is listed at the bottom of
the Assign Controller dialog.
• Man y different parameters might share the
same data type. For example, selecting the
Length parameter of a Box and specifying
LinearFloatasthedefaultsetsthedefault
controller for a ll parameters that use the Float
data type. This includes, Width, Camera FOV,
and Scale Deformation Curves.
• Default controller choices are written to the
3dsmax.ini file and become the default for a l l
new scenes.
• Previously assigned controllers are not affected.
Specify ing Def aul t Controll er Va lues
You can specify the default settings for many
controller ty pes, or reset controllers to their
factory settings on the Preferences dialog.
To specify default controller settings:
1.
Choose Customize menu > Prefe rences.
2. In the Preferences dialog > Animation panel >
Controller Defaults g roup, click Set Defaults to
display the Set Controller Defaults dialog.
3. From the list of available controllers, choose
a controller type and click the Set button to
display the default settings supported by the
selected controller. For example, with a Bezier
controller you can set the In and Out tangents.
Note: The default Rotation controller is Euler
XYZ, not TCB (Quaternion) as in earlier
versions of the software. The default Position
controller is now Position XYZ, instead of TCB
Position. Only S cale is still Bezier as a default.
Euler XYZ Rotation behaves quite differently
from TCB. It gives you three function curves
to manipulate, but does not allow rotations of
greater than 180 degrees b etween keys. If you
are used to working with TCB controllers, you
can change the default rotation controller back
to TCB.
Once you click OK, the controller defaults are
changed. Changes to the controller default sett ings
are written to your 3dsmax.ini file and become the
defaults for all newly assigned cont rollers and all
new scenes.
You can also revert to the original program defaults
for all controllers by clicking Preference Settings
dialog > Animation panel > Controller Defaults
group > Restore To Factor y Settings.