9
Part ic le Spawn Rollout 273
Scale Chaos group
These options apply random scaling to the
particles.
Factor—Determines a random percentage range of
scaling of the spawned particles relative to their
parents, and depen dent on the options below.
Down—Randomly scales down spawned particles
to b e smaller than their parents, based on the
Factor value.
Up—Randomly scales up spawned particles to be
larger than their parents.
Both—Sca les spawned particles both larger and
smaller than their p arents.
Use Fixed Va lue—Uses the Factor value as a fixed
value, rather than a r ange of va lues.
Lifespan Value Queue group
These options let you specify a list of alternative
lifespan values for each spawned generation
of particles. The spawned p articles use these
lifespans rather than the lifespan sp ecified for the
original par ticles in the Life spinner on the Particle
Generation rollout (page 2–260).
List window—Displaysalistoflifespanvalues.The
first value on the list is used for the first generation
of spawned particles, the next value is used for
the next generation, and so on. If there are fewer
values on t he list than there are spawnings, then
the last value is used repeatedly for all remaining
spaw nings.
Add—Adds the value in the Lifespan spinner to the
list window.
Delete—Deletes the currently high lighted value in
the l ist window.
Replace—Lets you replace a value in the queue
with a value in the Lifespan spinner. To use, first
placeanewvalueintheLifespanspinner,then
select the value in the queue you want to replace,
and click t he Replace button.
Lifespan—Use this to set a value, and then click t he
Add button to add the value to the list window.
Object Mutation Que ue group
The options in this group let you sw itch b etween
instanced-object particles with each spawning (as
set with the Spawns spinner). These options a re
available only if Instanced Geometry is the current
part icle t ype.
List window—Displays a list of objects to be
instanced as particles. The first object on the list
is used for t he first spawning, the second for the
second spawning, and so on. If there are fewer
objects on the list than there are spawnings, then
thelastobjectonthelistisusedforallremaining
spaw nings.