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260 Chapter 11: Space Warps and Particle Systems
Viewport Display group
Specifies how the particles are displayed in the
viewports.
Dots—Displays the particles as dots.
Ticks—Displays the p articles as crosses.
Mesh—Displays the p articles as mesh objects. This
results i n slower viewport redraws.
BBoxFor instanced geometry only, this displays
each instanced particle, whether a single object, a
hierarchy, or a g roup, as a bounding box.
Percentage of Pa r t icles—This spinner specifies the
number particles displayed in the viewports as a
percentage of the number of rendered particles.
Default=10 percent.
Set the display percentage to 100 percent if you
want to see the same number of particles as wil l
be rendered in your scene. However, this can
considerably slow v iewport display.
Par ticle G eneration Rollout
Create panel > Geometry button > Choose Particle
Systems from the drop-down list. > Objec t Type rollout >
SuperSpray/Blizzard/Parray/PCloud > Particle Generation
rollout
Select a SuperSpray/Blizzard/Parray/PCloud emitter. >
Modify panel > Particle Generation rollout
Items on this rollout control when and how quickly
particles form, how particles move, and the size of
the particles over time.
Interfa ce
Particle Quantity group
In this group, you can choose one of two methods
by w hich the number of p articles is determined
over time. T hese settings are unavailable if you set
Particle Type (in the Particle Type rollout (page
2–262))toObjectFragments.