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254 Chapter 11: Space Warps and Particle Systems
PCloud view port icon (object-based emitter)
PCloud used to form a school of fish (each fish is a par ticle)
Procedure
To create a particle cloud:
1.
OntheCreatepanel,makesurethe
Geometry button is active and Particle Systems
is chosen in the object category list, then click
PCloud.
2. Drag in a viewport to create the PCloud emitter;
see Creating a Particle Emitter (page 2–239).
Adding a PCloud emitter works the same way
as creating a box primitive: First drag out
the leng th and width, then release the mouse
buttonandmovethemouseverticallytosetthe
height, and then click to finish.
The emitter appears w ith a letter "C"
representing the particle cloud.
3. Adjustthevariousparametersonthecommand
panel.
Interfa ce
This sect ion describes the Object-Based Emitter,
Particle Formation, and Display Icon groups in the
Basic Parameters rollout, and the Particle Motion
group in the Particle Generation rollout. These
are the only controls unique to PCloud. The other
PCloud rollouts and their contents are identical
withthoseinParticleArray,exceptthatObject
Fragments and ass o ciated sett ings are not available
ontheParticleTyperollout. SeePArray (page
2–256) for details or choose from the following list
for rollout information.
Particle Generation Rollout (page 2–260)
Particle Type Rollout (page 2–262)
Rotation and Collision Rollout (page 2–268)
Object Motion Inheritance Rollout (page 2–269)
Bubble Motion Rollout (page 2–270)
Particle Spawn Rollout (page 2–271)
Load/Save Presets Rollout (page 2–274)