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PCloud Particle System 253
Tu mble
Amount of random rotation of the
particles.
Tu mble Rate Speed at which the particles rotate.
Particle Type rollout > Mat’l Mapping and
Source group
Emitter Fit Planar Maps par ticles at birth, based
on their point of emission from the rectangular
Blizzard emitter icon. The UV range of the
mapped material runs from 0 to 1 over the width
and length of the emitter.
PCloud Par ticle Sy stem
Create panel > Geometry button > Choose Particle
Systems from the drop-down list. > Object Type rollout
>PCloud
Create menu > Particles > PCloud
UsethePCloud(orParticleCloud)particlesystem
when you want a "cloud" of particles that fill a
specific volume. PCloud can provide a flock of
birds, a starfield, or a troupe of soldiers marching
over terrain. You can confine the par ticles using
basic supplied volumes of a box, sphere, or
cylinder, or you can use any renderable object in
thesceneasavolumeaslongasthatobjecthas
depth. Two-dimensional objects do not work with
PCloud.
Tip: Thereisnoautomaticwaytohidetheobject
chosen as the object-based em itter. Hide it by
using Hide Selected on the Display panel, or by
applying a Hide key in Track View.
PCloud viewport icon (default emitter)