9

Blizzard Particle System 251
Variation—
Applies a percentage of variation to the
speed of emission for each particle.
Blizzard Par ticle System
Create panel > Geometry button > Choose Particle
Systems from the drop-down list. > Object Type rollout
> Blizzard
Create menu > Particles > Blizzard
This is an advanced version of the original Snow
particle system.
Tip: To animate p articles following a path through
space, use the Path Follow space warp (page 2–71).
Blizzard viewport icon (emitter)
Snowflake particles in a blizzard
Procedures
To create a blizzard par ticle system:
1.
OntheCreatepanel,makesurethe
Geometry button is active and Particle Systems
is chosen in the object category list, then click
Blizzard.
2. Drag in a viewport to creat e the Blizzard
emitter; see Creating a Particle Emitter (page
2–239).
Theiconappearsasaplanewithaperpendicular
line poin ting in the direction of emission.
3. Adjustthevariousparametersonthecommand
panel.
Interfa ce
This section describes the Display Icon group in
the Bas ic Parameters rollout, the Particle Motion
group in the Particle Generation rollout, and
the Material Mapping and Source group in the
Particle Type rollout. These are the only controls
unique to Blizzard. The other Blizzard rollouts
and their contents are identical with those in
Particle Array , except that Object Fragments
andassociatedsettingsarenotavailableonthe
Particle T ype rollout. See PArray (page 2–256) for
details or choose from the following list for rollout
information.
Particle Generation Rollout (page 2–260)
Particle Type Rollout (page 2–262)
Rotation and Collision Rollout (page 2–268)
Object Motion Inheritance Rollout (page 2–269)
Particle Spawn Rollout (page 2–271)
Load/Save Presets Rollout (page 2–274)