9
Snow Particle System 247
Kinds of Snow
Note: Blizzard (page 2–251) is a more powerful
and advanced version of Snow. It provides all the
functionality of Snow, plus additional features.
Tip: To animate p articles following a path through
space, use the Path Follow space warp (page 2–71).
Procedure
To create snow:
1.
IntheCreatepanel,makesurethe
Geometry button is active and Particle Systems
is selected f rom the object category drop-down
list, then click Snow.
2. Drag in a viewport to create the Sno w emitter;
see Creating a Particle Emitter (page 2–239).
Theemitter’sdirectionvectorpointsinthe
negative Z direction of the active construction
plane.
Interfa ce
Par ticles group
Viewport Count—Maximum number of particles
displayed in view ports at any g iven frame.
Tip: Setting the viewport count l ess than the render
count can improve viewport performance.
Render Count—Maximum number of particles that
canappearinasingleframewhenyourenderit.