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218 Chapter 11: Space Warps and Particle Systems
set a Divergence so they eventually spread out.
Default=Inherited.
Par ent—Specify the parent’s b ehavior. Available
only when Delete Parent is off.
Bounce—The speed and direct ion af ter collision
is determined by the deflector properties.
Co ntinueParticle speed and direction are
unaffected by the collision.
Offspring—Specif y the b ehavior of the newly
spawned particles.
Bounce—The speed and direction of offspring
after collision is determined by the deflector
properties.
Co ntinueSpeed and direction of offspring are
unaffected by the collision.
In Units—Choose this to specify the speed of
spawned particles in system units per second.
Default=100.0.
A positive value inherits the parents direction; a
negative value reverses it.
Inher ited—Choose this to specif y each spawned
particle’s speed as a percentage of its parent’s
speed. Default=100.0
A positive value inherits the parents direction; a
negative value reverses it.
Variation—The amount by which a spawned
particle’s speed can vary randomly. Default=0.0.
To obtain the actua l speed for each spawned
particle, the system multiplies t he Variation value
by a random number between -1.0 and 1.0, and
then adds the result to the particle’s speed as
specified or inher ited. For example, if a p article’s
speed is 100 units/second and Variation=20, then
thetestedvalueforeachparticlewouldbebetween
80 and 120 units/second.
Divergence—When on, spreads out the st ream
of spawned particles. Use the numeric setting to
define the extent of the divergence in deg rees.
Range=0 to 180. Default=0.
Size group
Scale Factor—The amount of uniform scaling to
apply to each spawned particle, as a percentage of
its p arent’s size. Default=100.0.
Variation—The amount by w hich a spawned
particle’s sca le can vary randomly. Default=0.0.
To obtain the actual scaling for each spawned
particle, the system multiplies the Variation value
by a random number between -1.0 and 1.0, and
thenaddstheresulttotheScaleFactorvalue.For
example, if Scale Factor=100 and Variation=20,
then each spawned particle would be between 80
and 120 percent of its parent’s size.
Uniqueness group
The Uniqueness sett ing enables randomization of
the Spaw nable result, w hen less than 100.0, as well
as of the Variation values.
Seed—Specifies a randomization value.
New—Calculates a new seed using a randomization
formula.
Find Target Test
Particle View (page 2–125) > Click Find Target in an event
or add Find Target to the particle system and then select
it.
Select a Find Target icon in the viewport. > Mo dify panel
>Parametersrollout
Create panel > Helpers > Particle Flow > Find Target
By default, Find Target sends particles to a
specified target or targets. Upon reaching a target,
the p articles b ecome eligible for redirection to
another event. You can specify that the particles
should use a particular speed or time frame in