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Collision Spawn Test 215
Collision Spawn Test
Particle View (page 2–125) > Clic k Collision Spawn in an
event or add Collision Spawn to the particle system and
then select it.
Collision Spawn creates new particles from
existing ones that collide with one or more
Deflector space warps. You can specify different
post-collision behavior for the colliding p ar t icles
and their offspring. Each spawned particle is born
at the same location as its parent, and has the same
orientation and shape. Collision Spawn can give
the spawned particles a different speed and scaling
factor. If you wire the Collision Spawn test to
another event, spawned particles are sent to that
event, w here you can specify different properties
for the new particles.
Examples of Collision Spawn usage include marks
or explosions resulting from collisions between
particles and objects. To achieve these effects, you
can use Collision Spawn in conjunction with the
Shape Mark (page 2–183) and Shape Facing (page
2–176) operators.
The Collision Spawn test supports all deflector
space warps except the DynaFlect deflectors:
POmniFlect (page 2–78)
SOmniFlect (page 2–84)
UOmniFlect (page 2–85)
SDeflector (page 2–87)
UDeflector (page 2–89)
Deflector (page 2–90)
Tip: When testing for collisions with multiple
deflectors, for best results, place a ll the deflectors
in a single Collision Spawn test. This tests for
collisions with all the deflectors simultaneously,
and helps avoid poss ible missed collisions.
See also
Collision Test (page 2–212)
Spawn Test (page 2–230)