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206 Chapter 11: Space Warps and Particle Systems
Script wiring lets you use a script to control
parameters that you normally specify in the
operator’s parameters. Place a Script oper a t or (page
2–208) before the Force operator in the event, and
then use it to define values in the particleFloat
channel. You’ll find an example script b elow.
Use Script Float As—Choose either of the following:
Not Used—Particle Flow uses the Influence
setting specified in the Parameters rollout.
Influence—Particle Flow applies the script to
the Influence setting.
particle Float Sample Script
Note: See this topic in the online User Reference for
the particleFloat sample MAXScript code.
Notes Operator
Particle View (page 2–125) >ClickNotesinaneventoradd
a Notes operator to the particle system and then select it.
The Notes operator lets you add a textual comment
to any event. It doesnt have any direct effect on
theparticlesystem,butithelpsyoukeeptrackof
the overall function of each event.
Note: You can also add a comment directly to an
event or action by right-clicking it and choosing
Comments.
Interfa ce
The user interface appears in the parameters panel,
on the right side of the Particle View dialog.
Theinterfaceisasimpletextbox.Clickinthebox
and enter your text.
R ender Opera tor
Particle View (page 2–125) > Click a Render operator in an
eventoraddaRenderoperatortotheparticlesystem
and then select it.
TheRenderoperatorprovidescontrolsrelated
to rendering particles. You can specify the form
that rendered particles are to take, and how to
conv ert the particles to individual mesh objects
for rendering purposes.