9
Shape Instance Operator 179
example, if you scale an object non-uniformly
using the View reference coordinate system, the
result might skew the object’s shape. Because
the skewing is the by-product of a rotational
transform, it wouldn’t be reflected in the particles’
shape. However, modifiers and comparable
functions that contain transformations applied to
the reference object are reflected in the instanced
particles. For example, if you want particles to
use rotational transforms applied to the reference
object, use the Reset XFor m f unction on the
reference object. Reset XForm is available from
the Utilities panel.
Tip: Particle Flow can,however,userotational
and positional animation applied to descendant
objects in a hierarchy, when you use the entire
hierarchy as a single particle. To do this, create a
hierarchy, animate the descendant objects, and
then designate the parent as the reference object.
DonotturnonSeparateParticlesFor>Object
And Children. You’ll find a procedure illustrating
this, below.
When using an animated reference object, it is
recommended that you hide the reference object
after instancing it in the particle system.
Procedure
Ex ample: To use t he refer ence object’ s r otationa l
and positional a nimation in the pa r ticle system:
1.
Create an object you want to use as the particle
shape, such as a teapot, and a Dummy helper
object.
2. Animate the teapot using the Move and Rotate
tools.
3. Use the Align tool to center the teapot to
the dummy.
This step isn’t necessary, but it can help to
obtain more consistent results.
4. Link the teapot as a child of the dummy
(drag from the teapot to the dumm y).
You can use any object as the parent, but
using a dummy, w h ich doesn’t render, lets you
animate all instanced particles v isible in the
final animation.
5. Create a default Particle Flow system.
6. In Particle View, delete the Rotation operator.
7. ReplacetheShapeoperatorwithaShape
Instance operator.
8. In the Shape operator parameters, designate the
dummy as the Particle Geometry Object.
9. Tu r n on Ani mated Shape .
10. For sequential animation, which can be more
interesting visually, in Animation Offset
Keying, set Sync By to Particle Age or Event
Durat ion.
See also
Shape Operator (page 2–176)
Shape Facing Operator (page 2–176)
Shape Mark Operator (page 2–183)