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Speed By Surface O perator 167
• Particle Age—Any keys set for par ameters are
applied at the corresponding frames of each
particle’s existence.
•
Event Dura tion—Any keys set for parameters
are applied to each particle relative to the f rame
at which it first enters the event.
Icon Anim atio n group
The software can begin applying animation of the
Speed By Icon operator icon to all particles as of
the star t frame of the animation or t he first f rame
of the current event, or to each particle based on
its age. For an explanation, see Animation Offset
Keying g roup (page 2–158).
Sync B y—Choose the t ime frame for applying
animation of the icon to the particles:
•
Absolute Time—Any keys set for icon motion
are applied at the actual frames for which
they’re set.
•
Particle Age—Any keys set for icon motion are
applied at the corresponding frames of each
particle’s existence.
•
Event Duration—Any keys set for icon motion
are applied to each particle relative to the f rame
at which it first enters the event.
Icon Size—Sets the size of the operator icon. This
setting is for visibility only ; it doesn’t affect particle
behavior.
Uniqueness group
The Uniqueness setting enables randomization of
the speed variation range.
Seed—Specifies a randomization value.
New—Calculates a new seed using a randomization
formula.
Speed By Surface Operator
Particle View (page 2–125) > Click Speed By Surface in an
event or add a Speed By Surface operator to the particle
system and then select it.
The Speed By Surface operator lets you control
particle speed and direction with any object or
objects in the scene. This is in contrast to the
default Speed operator (page 2–159),whichuses
theParticleFlowicontocontrolparticlespeedand
direction. Speed By Surface also provides options
for cont rolling speed by materials in the scene, and
continuous speed control.
Typically, you use Speed By Surface to assign speed
and direct ion characteristics based on the objects
used as emitters with the Position Object oper a t or
(page 2–148). That is, you assig n the same objects
as emitters with Position Object and as Surface
Geometry objects with Speed By Surface.
Tip: For greater control over particle motion on
the surface, apply a Speed operator (page 2–159)
beforetheSpeedBySurfaceoperatorinthesame
event. Use the Speed operator to specify particle
direction on the surface, and the Speed By Surface
operator to adjust the vertical component of the
speed vector to follow the contour of the surface.
See also
Speed By Icon Operator (page 2–162)
Keep Apart Operator (page 2–172)
Procedure
Ex ample: To use S peed B y Su r f ace:
The Speed By Surface operator offers a wealth
of possibilities for usage. This procedu re will
lead you through several examples, but you’re
encouraged to explore the operator further on
your own to learn more about it.
1. Star t or reset the software, and add a Particle
Flow system. Position the source icon at the