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1736 Chapter 16: Material Editor, Materials, and Maps
Inter face Channel group
Here you’ll find tools to choose which channel
type the vertex color utility will assign. If you
choose map channel, you can also specify the map
channel ID number.
Vertex Color—Choose this to assign a vertex
color layer.
Vertex I llum—Choose this to assign a vertex
lighting layer.
Vertex Alpha—Choose this to assign a vertex
transparenc y layer.
Ma p Channel Choose this to assign a
specifically numbered map channel.
Ma p channel spi nner—Usethistodefinethe
channel number. Available only when Map
Channel is chosen.
Name—If a channel has a name defined, it will
appear here. Channels can be named using the
Channel Info Utility (page 2–1738).
Note: Although the Color, Illum, and Alpha
channels have specific names, in fact 3ds Max does
not enforce what kind of data is saved in them, and
any of the three channels can contain four-channel
(RGBA) vertex color data.
Light Model group
Provides options that let you specify how the
surface of the object appears to be illuminated.