9
1730 Chapter 16: Material Editor, Materials, and Maps
map channel; otherwise, it is ignored. Range=1
to 99. Default=1.
Offset—Moves the map pattern in X, Y, and Z.
Default=(0.0, 0.0, 0 .0).
Tiling—Tiles (page 3–1022) the map pattern in
X, Y, and Z, and makes the pattern narrower.
Default=(1.0, 1.0, 1 .0).
Angle—Rotates the map pattern in X, Y, and Z.
Default=(0.0, 0.0, 0 .0).
Blur—Affects the sharpness or blurriness of the
map based on its distance from the view. The
fartherawaythemapis,thegreatertheblurring.
The Blur value blurs maps i n world space. Blur is
primarily u sed to avoid aliasing. Default=1.0.
BlurOffset—Affectsthesharpnessorblurrinessof
the map without regard to its distance from the
view. Blur Offset blurs the image itself in object
space. Use when you want to soften or defocus the
detailsinamaptoachievetheeffectofablurred
image. Default=0.0.
Shaders Rollout (XYZ Generator)
Material Editor > Any shader with a Coords parameter
(or other vector value). > Click the shader button. >
Material/Map Browser > X YZ Generator (3dsmax) >
Shaders rollout
Material Editor > mental ray Connection rollout > Unlock
the Surface component and click t he s hader button.
>Material/MapBrowser>XYZGenerator(3dsmax)>
Shaders rollout
Material Editor > DGS material > Assign a shader to any
component. > M aterial/Map Browser > XYZ G enerator
(3dsmax) > Shaders rollout
Note: Shaders appear in the Browser only if the mental
ray renderer is the cur rently active renderer.
The con trols on this rollout let you assign a map or
shader to one of the basic parameters of the XYZ
Generator shader. This is comparable to mapping
a component of a standard material; by adding
shaders, you can create a shader tree that generates
complex effects.
Interfa ce
The button to the right of each m ain shader
button is for shaders that can return multiple
parameters. If a shader that returns multiple
parameters is assigned to the component, the
button’s tooltip shows the parameter name.
Clicking the button displays a Connect Parameter
To Shader dialog (page 2–1713) ,whichletsyou
change which p ar ameter is being used.
Impor tant: UV Coordinates (page 2–1728) and XYZ
Coordinates (page 2–1730) are the only shaders with
multiple return values provided with 3ds Max. You might
encounter multiple return values in shaders provided
with other shader libraries or custom shader code.
XYZ Coordinate Shader (mental
ray)
Material Editor > Any shader with a Coords parameter
or other vector value. > Click the shader bu tton. >
Material/M ap Browser > XY Z Coordinate (3dsmax)
Note: Shaders appear in the Browser only if the mental
ray renderer is the currently active renderer.
This shader is identical to the XYZ Generator
shader (page 2–1729),exceptthatitreturnstwo
values instead of one.
• The XYZ coordinate (same value as XYZ
Generator would return)