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UV Generator Parameters Rollout 1725
UV Generator Parameters Rollout
Material Editor > Any shader with a Coords parameter
(or other vector value). > Click the shader button. >
Material/Map Browser > UV Generator (3dsmax) > UV
Generator (3dsmax) Parameters rollout
Material Editor > mental ray Connection rollout > Unlock
the Surface compone nt and click the shader button. >
Material/Map Browser > UV Generator (3dsmax) > UV
Generator (3dsmax) Parameters rollout
Material Editor > DGS material > Assign a shader to any
component. > Material/Map Browser > UV G enerator
(3dsmax) > UV Generator (3dsmax) Parameters rollout
Note: Shaders appear in the Browser only if the mental
ray renderer is the cur rently active renderer.
The parameters for this shader are equivalent to
parameters on the Coordinates rollo ut for 2D maps
(page 2–1625).
Interfa ce
MapSlotType—Chooses whether the map is
applied as an environment map or a texture map.
Default=0 (Texture).
•0isforaTexturemap.
• 1 is for an Environment map.
EnvType—If the map is applied as an environment
map,thisvaluechoosesthemappingtype. If