9
Shaders in the LumeTools Collection 1713
Shader Library
Width From Color
contour
Width From Light
contour
Width From Light Dir
contour
Note: You can also access the mental images
shader help by choosing Help > Additional Help,
highlighting Mental Ray Standard Library in the
list, and then clicking Display Help.
Shaders in the LumeTools
Collection
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Pick a shader with “(lume)” in
its name.
Note: Shaders appear in the Browser only if the mental
ray renderer is the cur rently active renderer.
The LumeTools Collection of shaders provide
a variety of naturalistic effects when used with
the mental ray renderer (page 3–78).Inthe
Mater ial/Map Browser, the name of these shaders
is followed by “(lume).” These are the lume shaders
provided with 3ds Max:
• B
eam
• Distortion
• Edge and Edge Shadow
• Facade
• Glass
• Glow
• Landscape
• Metal
• Mist
• Night
• Ocean
• Stain
• Submerge
• Translucency
• Water Surface
• Wr ap Around
• Wet-Dry Mixer
Note: Youcanalsoaccessthelumeshaderhelpby
choosing Help > Additional Help, highlighting
Lume Tools in the list, and then clicking Display
Help.
Connect Pa ra meter to Sha der
Dia log (menta l r ay )
Material Editor > mental ray Connection rollout > Click a
shader button. > Mater ial/Map Brow s e r > Pick a mental
ray shader that returns multiple values.
Material Editor > S hader controls > Click a shader bu tton.
> Material/Map Browser > Pick a mental ray shader that
returns multiple values.
Material Editor > DGS mater ial > Click a shader button. >
Material/Map Browser > Pick a mental ray shader that
returns multiple values.
Material Editor > Shader controls > Click a shader return
parameter button (to the r ight of the main shader button).
Note: The mental ray Connection rollout is available in
the Material Editor only if you have enabled the mental
ray extensions by using the mental ray Preferences panel.
In addition, shaders don’t appear unless the mental ray
renderer is the currently active renderer.
Some mental ray shaders return multiple values. If
you choose one of these, a Connect Parameter To
Shader dialog appears. Choose one of the return
values in the list, and then click OK.
Impor tant: UV Coordinates (page 2–1728) and XYZ
Coordinates (page 2–1730) are the only shaders with
multiple return values provided with 3ds Max. You might
encounter multiple return values in shaders provided
with other shader libraries or custom shader code.