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1708 Chapter 16: Material Editor, Materials, and Maps
Reflectivity/Opacity—
These controls affect the
intensity of the raytracer’s results.
Spinner Controls the amount of ray tracing
used by the material it is assigned to. Analogous
totheOutputAmountparameterintheOutput
rollout of the Bitmap map type (page 2–1631).
Ma p button—Assignsamapthatcontrolsthe
amount of raytracing. You can vary the amount
of rayt r acing used over the surface of the object.
Che ck b oxEnables or disables the map.
Tint—With these controls, you can t int the colors
returned by the r aytracer. Tinting applies only
to reflected colors; it doesn’t affect the material’s
diffuse component.
Che ck b oxTurns basic t inting on or off.
Default=off.
Co lor swatchAssigns a tint color for
reflections. Default=white.
Amount spinner Sets the amount of tinting
used. Default=1.0.
Ma p button—Assigns a map to use for tinting.
You can vary the tint colors over the surface of
the object.
Che ck b oxEnables or disables the map.
Bump Map Effect—Controls the effect of a bump
maponraysthatthesurfacereflectsandrefracts.
For example, you mig ht want to make a g lass
object highly bumpy, but reduce the bump effect
on refracted parts of the scene.
Bump Map Effect equals 1.0.
The refraction of tiles behind the glass is distorted by the bump
map.
Bump Map Effect equals 0.0.
The refraction of tiles behind the glass is not distorted.
Bump Map Effect is active only when raytracing
is enabled.
R a y tr a ce: Refr a cti ve M a ter i a l
Ex tensi ons R ollout
Material Editor > Maps rollout > C lick a Map button. >
Material/M ap Browser > Raytrace > Refractive M aterial
Extensions Rollout
With the controls in this rollout, you can fine-tune
the effect of the Raytrace map (page 2–1698) on a
material’s refraction component.