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RGB Tint Map 1693
RGB Tint Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > RGB Tint
RGB Tint map
RGB Tint adjusts the value of the three color
channels in an image. Three color swatches
represent these channels. Changing a color swatch
adjusts the va lue of its associated color channel.
The channels are named Red, Green, and Blue
fortheirdefaultcolors,butyoucanassignthem
any color . You are not limited to variations of red,
green, and blue.
Pr ocedur es
To tint a map:
1.
In the RGB Tint Parameters rollout, click the
Map button marked None.
The Material/Map Browser is di splayed.
2. Select the map you want to t int
3. Click the R, G, or B color swatch.
The Color Selector (page 1–161) is displayed.
4. Choose a new color.
The red, green, or blue value of each pixel in the
underlying map changes accordingly.
Tochangethesaturationofonecolorinanimage:
1.
Click the R, G, or B color swatch.
2. On the Color Selector, increase or decrease
Va lue t o v a r y t h e color f r om l i g ht t o d a r k .
To replace one color with another:
1.
Click the R, G, or B color swatch.
2. On the Color Selector, increase or decrease Hue
to change the color.
Interfa ce
R/G/B—The red, g reen, and blue (page 3–1001)
color swatches display the Color Selector (page
1–161) toadjustthevalueofthespecificchannel.
Map—Displays the Material/Map Browser to select
the map to be t i nted.
The check box turns the effect of the map on or off.
Vertex Color Map
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browser > Vertex Color
Mapping vertex colors
Vertex Color map makes any vertex coloring
applied to an object available for rendering. You