9

Mask Map 1689
Mask Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > M ask
Mask map applies labels to the fire extinguisher.
With the Mask map, you can view one material
through another on the surface. The mask controls
where a second map is applied to the sur face.
By default, lighter (w hiter) areas of the mask
are opaque, showing the map. Darker (blacker)
areas of the mask are transparent, showing the
underlying material. You can use Invert Mask to
reverse the mask’s effect.
Inter face
These are the controls for the Mask map:
Map—Selects or creates the map to be viewed
through the mask.
Mask—Selectsorcreatesthemaptouseasamask.
Inver t Mask Inverts the effect of the mask.
Mix Map
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browser > Mix
Mix map blends skull and crossbones with the reflected scene.
With the Mix map, you can combine two colors or
materials on a single side of the surface. You can
also animate the Mix Amount parameter, and draw
map morphing (page 3–974) function curves to
controlhowthetwomapsareblendedovertime.
Viewports can display both maps in a mix map.
Formultiplemapdisplay,thedisplaydrivermust
be OpenGL (page 3–841) or Direct3D (page 3–844).
The software display dr iver (page 3–840) does not
support multiple map display.
See also
For functionality shared with 3D m ap s, see the
following topic:
Output Rollout (page 2–1621)
Procedures
To change a component color:
1.
In the Mix Parameters rollout, click one of the
two color swatches to display the Color Selector
(page 1–161).
2. Adjust the color .