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1684 Chapter 16: Material Editor, Materials, and Maps
Wood M ap
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Wood
Wood map used for the seat of the bench
Wood is a 3D procedural map that renders a wavy
grain-like pattern throughout the vol ume of an
object. You can control the direction, thickness,
and complexity of t he grain.
Wo o d i s pr imarily intend e d a s a d i ffuse co lor m ap.
Two colors assigned to Wood mix to form the
grain pattern. Either of the colors can be replaced
by other maps.
Wo o d c a n a lso b e a ppl ied to o t her m a p t y pes.
When used as a bump map, Wood renders the
grain pattern as a three-dimensional eng raving of
the surface.
Wood mapped to a box and cylinder
Wood used as a bump map
Procedures
To replace a color:
1.
ClickacolorswatchlabeledColor#1orColor
#2.
2. In the standard Color Selector (page 1–161),
choose a replacement color.
The color updates in the color box and sample
slot.
To exchange colors:
•ClickSwap.
The position of the two colors is reversed in the
color boxes and sample slot.
To replace a color with a map:
1.
Click a Map bar marked None next to one of the
color swatches. This displays the Material/Map
Browser.
2. Select a m ap f rom the list.
Thesampleslotupdatestoshowthemapin
place of the color.
Interfa ce
Coordinates rollout