9
Splat Map 1681
Co lor #2—
Represents the color of the background.
Click one of the swatches to display the Color
Selector (page 1–161) and change one of these
component colors.
Maps—Click a button to assign a map that replaces
one of the color componen ts. Turning off the check
box turns off the associated map (the Speckle map
reverts to the associated color component).
Splat Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Splat
Splat map used for the patterns in ice cream
Splatisa3Dmapthatgeneratesafractalsurface
patternthatisusefulasaDiffuse map (page
2–1498) for creating a pattern similar to splattered
paint.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D ) (page 2–1663)
Interfa ce
Size—Adjusts the size of the splats. Use this to
make the splats match your geometry. Default=40.
#Iterations—Sets the number of t imes the frac t al
function is evaluated. The higher the number,
themoredetailedthesplats,butthelongerthe
calculation time. Default=4.
Threshold—Determines how much of Color #1
is mixed with Color #2. At 0, only Color #1
is displayed; at 1, only Color #2 is displayed.
Default=0.2.
Swap—Exchanges the two color components.
Co lor #1—Repr esents the color of the background.
Co lor #2—Represents the color of the splats.
Click one of the swatches to display the Color
Selector (page 1–161) and change one of these
colors.
Maps—Assigns a map to replace one of the color
componen ts. Turning off the check bo x turns off
the associated map (the Splat map reverts to the
associated color component).