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1680 Chapter 16: Material Editor, Materials, and Maps
# I terations—
Sets the number of times t he fractal
function is applied. The higher the value, the
more deta il within the smoke, but the longer the
calculation time. Default=5.
PhaseShifts the t urbulence within the smoke
pattern. Animate this parameter to animate the
movement of the sm oke. Default=0.0.
Exponent—Makes color #2, representing the
smoke, sharper and more wispy. As t his value
increases, the smoke "tendrils" become sm aller
within the pattern. Default=1.5.
Swap—Exchanges the colors.
Co lor #1Represents the smokeless portion of the
effect.
Co lor #2—Represents the smoke.
Because this map is usually used as an opacity
map, you can adjust the luminance of the color
values to alter the contrast of the smok e effect.
Click a color swatch to change the color. Usually
you only need to do this to adjust luminance.
Click a map button to assign a map instead of a
solid color. Turn on the check box to activate
the map.
Speck le Map
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browser > Speckle
Speckle ma p used for rocks
Speckle is a 3D map that generates a speckled
surface pattern that’s useful for diffuse mapping
(page 2–1498) and bump mapping (page 2–1506)
to create granite-like and other patterned surfaces.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1663)
Interfa ce
Size—Adjusts the size of the speckles. Use this
to make the speckles ma t ch your geometry.
Default=60.
Swap—Exchanges the two color components.
Co lor #1Represents the color of the speckles.