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1678 Chapter 16: Material Editor, Materials, and Maps
Size—
Sets the size of the mar ble pattern. Change
this to change the scale of marble, relative to the
object’s geometry. Default=50.
Leve ls —Sets the number of times the tu r bulence
algorithm is applied. Can range from 1.0 to 10.0.
The higher the value, the more complicated the
marble pattern. Default=8.0.
Color 1 and Color 2 groups
The controls in these groups are iden tical. They
determine the two main colors of the marble.
Co lor swatch—Click to display the Color Selector
(page 1–161).andchangethecolor.
Map—Click to assign a map instead of a solid color.
The check box turns the map on or off.
Saturation—Controls the saturation of the color in
the map, without altering the color displayed i n
the color swatch. Lower values darken the color,
and higher values lighten it. Range=1 to 100;
Default=85 for Color 1, 70 for Color 2.
Swap—Click to swap Color 1 and Color 2.
Planet Map
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Planet
Planet map used to create another world
Planet is a 3D map that uses fractal math to
simulate the colors on the surfaces of a planet.
You can control the size of continents, percent of
ocean coverage, and so on. This map is meant to
be used as a diffuse map. It does not work well as
abumpmap.
Tip: TheMaterialEditor’ssampleslotdoesn’tshow
the planet effect very clearly. To help get the effect
you want, double-click the sample slot to get a
larger sample slot, or assign the map to geometry
and render the scene. Another w ay to preview the
planet map is to use the Material Edit or Options
dialog (page 2–1436) to set the 3D Map Sample
Scale to equal a main dimension of the object you
are applying the map to. For example, if you want
to u se the planet map on a sphere with a radius of
20, change the map scale from 100 (the default)
to 20.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1663)
Interfa ce
Continent Size—Sets the size of the fr actal noise
pattern used to generate the continents. The hig her
the value, the larger the continents. Default=40.