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Perlin M arble Map 1677
• The correct type of particle must be used.
MBlur works on all particle types except
Constant, Facing, Metapart icles, and PArray
Object Fragments. Also, in the Standard
Particlescategory,MBlurdoesnotsupportthe
Triangle and SixPoint particle types.
• The material assigned to the particle system
must not be a Multi/Sub-Object material.
Inter face
Co lor #1—A particle approaches t his color as it
reaches its slowest speed. By default, this color is
whitetoprovidetheopaqueendoftherangefor
an opacity map.
Co lor #2—A particle approaches t his color as it
speeds up. As a default, this color is black to
provide transparency in an opacity map.
Typically, you don’t need to change either of these
two colors.
Sharpness—Controls the transparency, relative
to the speed. If Sharpness is set to 0, the entire
particle is blurry and transparent, no matter how
slow it is traveling. The default works well in many
cases. Default=2.0.
Perlin Marble Map
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browser > Perlin M arble
Perlin marble used for the texture of the goblet
The Perlin Marble map generates a marble pattern
using the Perline Turbulence algorithm. This map
is an alternative to Marble (page 2–1673),whichis
also a 3D material.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1663)
Interfa ce