9
1676 Chapter 16: Material Editor, Materials, and Maps
channel (page 3–946) and use a Glow (page 3–355)
filter on it through Video Post.
See also
For functionality shared with other 3D maps, see
Output Rollout (page 2–1621) .
Inter face
Co lor #1—Sets the color of a p article at its birth.
Click the button to the right of the color swatch to
assign a map instead of a solid color. The check
box turns the map on or off.
Age #1 —Sets the age where a particle st arts
changing from Color #1 to Color #2, expressed as
apercentageoftheparticle’sentirelife.
Co lor #2 —Sets the color of a particle in mid-life.
You can also assign a map to this color.
Age #2 —Sets the age where a particle’s color equals
Color #2, expressed as a percent age of the par ticle’s
entire life.
Co lor #3 —Sets the color of a particle at its death.
You can also assign a map to this color.
Age #3 —Sets the age where a particle changes to
Color #3, expressed as a percent age of the par ticle’s
entire life.
Pa rti cle M Blu r M a p
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browse r > Partic le MBlur
Particle MBlur makes particles blur as they move.
TheParticleMBlur(MotionBlur)mapisforuse
with par ticle systems (page 3–990).Themapalters
the opacity of the leading and trailing ends of
particles based on their r ate of motion. The map is
usually applied as an opacit y map, but you can use
it as a diffuse map for special effects.
The following conditions must be in effect to
achieveparticlemotionblur:
• The Particle MBlur map must be in the same
material that is assigned to the particles. For
best results, it should be assigned as an opacity
map
• The par ticle system must suppor t the Particle
MBlur map. Particle systems that support
Particle MBlur include PArray, PCloud, Super
Spray, and Spray.
• In the particle system’s Particle Rotation
rollout, in the Spin Axis Controls group, t he
DirectionofTravel/MBluroptionmustbeon.
• In this same group, the Stretch spinner must
be greater than 0 to stretch the particles as a
percent of their length based on the particle
Speed setting.