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1674 Chapter 16: Material Editor, Materials, and Maps
Size—
Sets the spacing between the veins.
Vein Width—Sets the width of the veins.
Swap—S witches the position of the two colors or
maps.
Color # 1 a nd Color # 2—Displays the Color Selecto r
(page 1–161). Select one color for the veins (color
1) and another for the background (color 2). A
third color is generated from the two colors you
select.
MapsSelects the bitmaps or procedural maps
(page 3–997) to appear in the veins or in the
background color.
Turnonthecheckboxestomakethemapsactive.
Nois e M ap
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > Noise
Noise map used for the edges of the street
The Noise map creates random perturbation of a
surface based on the interaction of two colors or
mater ials.
See also
For functionality shared with other 3D maps, see
the followi ng topics:
Coordinates Rollout (3D) (page 2–1663)
Output Rollout (page 2–1621)
Procedures
To change a component color:
1.
In the Noise Parameters rollout, click a color
swatch to display the Color Selector (page
1–161).
2. Adjust the color .
3. Click OK to dismiss the dialog.
To use a map for a component:
In the Noise Parameters rollout, click a map
button to assign a map to a color.
To swa p the two component colors:
In the Noise Parameters rollout, click Swap.
To a djust mapping coordinates :
In the Coordinat es rollout, adjust Offset, Tiling,
or Angle.
Interfa ce
Note: For the Noise m ap, the tiling and mirroring
con trols ar e disabled in the Texture Tiling And
Output rollout.
Noise Type—
Regular—(The default.) Generates pla in noise.
Basically the same as fractal noise w ith the
Levels setting at 1. When t he noise type is set to