9
1670 Chapter 16: Material Editor, Materials, and Maps
Strength=20, 50, and 100
Size=500, Iterations=2
Iterations=2,4,and8
Size=500, Strength=20
Maps—Replaces colors with maps in the dent
pattern.Thecheckboxesenableordisabletheir
associated map.
You can assign maps to one or both of the
Dent color slots. Any kind of map can be used,
including Dent. The map overrides the assigned
color, which has no effect.
In the three spheres below, the assigned colors are
progressively replaced with maps. Parameters of
theoriginalDentmaparethesameforallspheres.
Size=500, Strength=60, Iterations=2
Left sphere: Ap plies Dent as a diffuse map. Color #1 is black;
Color #2 is red.
Middle sphere: Replaces black with Dent map (all defaults).
Right sphere: Replaces red with Marble map (all defaults).
Falloff Map
Material Editor > Maps rollout > C lick a Map button. >
Material/Map Browser > Falloff
Falloff map creates the appearance of translucency.
The Falloff map gener ates a value from white
to black, based on the angular falloff of the face
normals on t he surface of the geometry. The
direction used to specify the angular falloff varies,
depending on the methods you choose. However,
w ith the default settings, the map generates white
on faces whose normals point outward from the
curren t view, and black on faces whose normals
are par allel to the cur rent view.
Falloff map provides a g reater variety of opacity
falloff effects than those in the Falloff settings in a
standard material’s Extended Parameters rollout
(page 2–1471). You assign the Falloff map as an
opacity map (page 2–1503). However, you can als o
use Falloff for special effec ts, such as an iridescent
look.
Note: When old files that use Falloff maps are
brought into 3ds Max, the old Falloff interface is
displayed, replacing the new Falloff interface.
See also
For functionality shared with other 3D maps, see
Output Rollout (page 2–1621)