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Dent Map 1667
Dent M ap
Material Editor > Maps rollou t > Click a Map button. >
Material/Map Browser > D e nt
Dent map gives texture to the cup on the left; cup on the right
has same pattern, but without dents.
Dent is a 3D procedural m ap. During scanline
rendering, Dent creates a random pattern based
on fractal noise. The effect of the pattern depends
on the map type.
Effect of default parameters
Defaults: Iterations=2, Size=200, Strength=20
Dent was designed to be used primarily as a bump
map, and its default parameters are optimized
for this usage. As a bump map, Dent renders
three-dimensional dents over the surface of an
object. Editable parameters control the size, depth,
and complexit y of the denting effect.
Dent can a lso be used with other maps. With a
diffuse color map, for example, the two colors
assigned to Dent mix in random swirls over the
surface of the object. Either of the colors can be
replaced by other maps.
Dent bump m aps
At left, default parameters produce fairly uniform dents over
surface.
At right, increased Strength pa rameter creates a deeper and
more irregular pitting effect.
Dent diffuse maps
At left, Dent as a two-color diffuse map.
At right, col ors replaced with Dent and Marble maps.
See also
For functionality shared with other 3D maps, see
the following topic:
Coordinates Rollout (3D) (page 2–1663)
Procedures
To make a Dent map:
1.
In the Material Editor, click a sample slot to
make it active.
2. Open the Maps rollout.
3. ClickBumporothermapbuttontodisplaythe
Material/Map Browser .
4. Double-click Dent in the list of map ty pes.
The Material Editor displays the Coordinates
and Dent Parameters rollouts.
5. Set parameters on the Dent Parameters rollout.
TheactivesampleslotupdatestoshowtheDent
effect.